Moon Moon
About
Moon Moon is a 3D Puzzle Platformer were the main mechanic of the game is that you can shift the gravity your advantage by being able to stand on a roof for example.
Project Info
- Role: UI/UX Designer
- Team Size: 10
- Time frame: 1 Months
- Engine: Unreal Engine 5
UI/UX Design
I started working on the UI mockups in figma and photoshop the moment we sorted out what the game was going to be. It was going to turn into a puzzle platformer using gravity as its main component. The main issue though was the game was developed in 2 weeks instead of four because of arguments with the school over how they wanted the game to be.
The UI was designed first with the intention that you were going to be able to aim with a crosshair and there was also going to be a score system in place but that turned out to be canceled fairly late. I had to change aspects of the UI to fit the decisions because of time constraints.