Tw.In.

Minitaur

About

Minitaur is a fast-paced Rougelike game where you play as a small magician who got transformed into a minotaur, your only way out is to fight magical creatures in grandiose arenas and win the ultimate prize from king Midas who transformed you, your freedom. Before each encounter with a new foe, you will make a choice that changes how your attacks behave. Some changes are small, some are bigger. These choices will create crazy combinations as they stack with each other and force interesting different playstyles

The game was created using Unreal Engine 5 in a 7-week time period of a team consisting of 14 members. The theme for the game was “What If”, so we created a system that lets you choose from a variety of options on how you shoot your projectiles. Want to do as much damage as possible but shoot twice as fast? We got you! Want your shots to curve and bend with twice the size of your normal projectile? No problem! This system lets the player to play the game in multiple different ways, one or more playstyles to suit them all.

Project Info
  • Role: UI/UX Designer/ UI Artist
  • Team Size: 14
  • Time frame:  6 Weeks
  • Engine: Unreal Engine 5

Main Menu

Settings

In-Game HUD

In-Game HUD with Boss Health

Game Over

Power-Up Selection

Fonts

Colour Palettes

What I Learned

I learned to properly work with UI in a more organized way and also properly use Figma to wireframe my prototypes. I also became more efficient with working pumping out 2D art. Was also my first time trying to design art for color blind people by making colors stand without having colors that are too similar that hampers gameplay.  But one major problem I had was that the art did not fully match with the game. I need to improve on adapting to art styles for UI.